Lighting, Appearance, and Animation for Photoreal Digital Actors

Paul Debevec, Associate Director, Graphics Research – USC Institute for Creative Technologies

Monday 14 October 9.30 – 17.00 | Centro Congressi Torino Incontra, via Nino Costa 8, Turin – Sala Giolitti| Session Length: 6 hours (excluding 1:30 lunch break)

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Session structure:

 

 Time  Description
   
 9:30 AM  1. Lighting Reconstruction: Recording the Light where your Actor Should Go
   - HDR Imagery
   -  Image-Based Lighting
   - A Single-Shot Light Probe
   
   2. Facial Geometry and Texture Modeling
   - Plaster Casts
   - Structured Light Scanning
   - Photogrammetry
   - Light Stage Scanning
   
   3. Skin Appearance
   - Subsurface Scattering
   - Facial Microgeometry
   
  12:30 p. m. – 2:00 p. m Lunch
   
2:00 PM 4. Facial Scan Processing
  - Texture Correspondence
  - Eyelid modeling
   
  5. Performance-Driven Animation
  - Marker-Driven
  - Markerless, interactive
  - Markerless, automatic
  - Head-mounted camera designs
   
  6. Case Studies
  - The Digital Emily Project
  - The Curious Case of Benjamin Button
  - Avatar
  - TRON: Legacy
  - The Avengers
  - Digital Ira – with live demonstration
  - Digital Actor Holograms