• Compagnia di San Paolo
  • Regione Piemonte
  • Regione Piemonte
  • Città di Torino
  • Fondazione CRT
  • Camera di Commercio di Torino
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  • Alvy Ray Smith banner
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  • The Smurfs 2016 banner
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  • Keynote presentation

    TOM MCGRATH

    Director, Writer, Producer and Actor, DreamWorks Animation

    Tom Mcgrath

    leading director, writer, producer and actor. Tom wrote and directed one of the most successful CG animated feature film franchises, the three-film Madagascar series, which were the first to give CG animated characters a wacky cartoon style. In 2010 Tom also directed Megamind. In November 2014, DreamWorks will release the fourth film in the series, The Penguins of Madagascar, for which Tom McGrath was a writer and executive producer. Tom is also the lead of the movie as the voice of Skipper the Penguin. More »

  • Keynote presentation

    GLEN KEANE

    Legendary Animator

    Duet

    Glen_Keane

    legendary animator. Known for drawing and animating the Beast in Disney’s Beauty and the Beast, Tarzan, and Aladdin. Recently, through Google’s Advanced Technology and Projects group, he directed and created Duet, now available as a cinematic version of a future, interactive, hand-drawn animated story for mobile phones. More »

  • Keynote presentation

    ALVY RAY SMITH

    Artist, Inventor, Author, Entrepreneur, Pixar Co-Founder

    From Pixels to Pixar, and Beyond

    ALVY-RAY-SMITH

    computer graphics pioneer, Pixar co-founder. He wrote the first 24-bit painting program, co-invented the alpha channel, and introduced the concept of image objects. He directed Andre & Wally B. and the Genesis Demo in Star Trek II: The Wrath of Khan. He is currently writing a biography of the pixel. More »

  • Alessandro Jacomini

    Lighting supervisor, Disney Animation Studios.

    World Premiere talk of Disney’s BIG HERO 6

    Big-Hero-6 More »

  • Patrick Osborne

    Director, Disney Animation Studios

    Italian Premiere Presentation of FEAST

    Feast_low More »

  • Alessandro Carloni

    Head of Story, DreamWorks Animation

    How to Train your Dragon 2

    how-to-train-your-dragon-2

  • Rob Coleman

    Head of Animation, Animal Logic

    Animating with Bricks: Bringing the World of the Lego Movie to Life

    LEGO 3

    Animal Logic created some amazingly detailed worlds made entirely out of digital LEGO for The LEGO Movie. Rob Coleman, Head of Animation on the film, will take us through the development and creation of those worlds and their inhabitants. He will provide an overview of the art direction, modelling, animation, effects and lighting. More »

  • Stefen Fangmeier

    VFX Supervisor, Sin City: A Dame to Kill For

    An Insight Into the Making of ‘Sin City: A Dame to Kill For’

    SinCity 2

    Creating the world of Sin City: A Dame to Kill For was a monumental task that involved an incredible amount of production design, and a tremendous amount of care to honor Frank Miller’s original vision from the popular graphic novels, all while making the film aesthetically appealing for the big screen. More »

  • Kyle McCulloch

    VFX Supervisor, Framestore

    Raccoons and Alien Worlds – the Making of Guardians of the Galaxy

    guardians-of-the-galaxy

    Learn how Framestore tackled the task of bringing to life one of the year’s most iconic characters, Rocket Raccoon, and how they designed and built the vibrant and colourful alien worlds in Guardians of the Galaxy. More »

  • Tim Harrington

    Animation Supervisor, ILM

    Teenage Mutant Ninja Turtles

    Teenage-Mutant-Ninja-Turtles-2014

    Tim Harrington joined Industrial Light & Magic in 1994 after graduating from the Ringling School of Art & Design with a BFA in Computer Animation. Originally hired for the commercials department, Tim got his start animating for high profile clients including: Pepsi, GTE, and Supercuts. It was during this time that he won a Gold Clio for his work on BMW “Penguins”. More »

  • David Schaub

    Animation Supervisor, Sony Pictures Imageworks

    The Amazing Spider-man 2

    AM_SPDM_2

    David Schaub, an Academy Award nominated animation supervisor at Sony Pictures Imageworks, has worked in the animation and visual effects industry for more than 20 years, and most recently completed work on THE AMAZING SPIDER-MAN 2. More »

  • Lucia Modesto

    Character Technical Director Supervisor, Mr. Peabody and Sherman, Dreamworks Animation

    Ingredients of Time Travel: Art, Models, Rigs, and FX

    Mr_Peabody_Sherman

  • Marcelo Vignali

    Art Director, Smurfs (2016), Sony Pictures Animation

    The Smurfs (2016)

    smurf sketching

    Marcelo Vignali is currently an Art Director for Sony Pictures Animation’s The Untitled Smurfs Movie, which is scheduled for a theatrical release in Summer 2016. For over 25 years Marcelo Vignali has made out a name for himself in various industries, from commercial illustration, television animation, computer gaming, theme park design and feature animation, During his career in animation, he’s worked on … More »

  • Noëlle Triaureau

    Production Designer, Smurfs (2016), Sony Pictures Animation

    The Smurfs (2016)

    Village_Concept_Art_by_Sean_Eckols

    Noëlle Triaureau is currently serving as Production Designer on Sony Pictures Animation’s The Untitled Smurfs Movie which is scheduled for theatrical release in Summer 2016. Since joining the creative team at Sony Pictures Animation in 2005, Triaureau has served as a Visual Development artist on Surf’s Up and Cloudy With A Chance Of Meatballs. Most recently, she served as the art director on Hotel Transylvania. She is … More »

  • Kim Baumann Larsen

    Architect and co-founder at Digital Storytelling

    The DARK Adventure – Innovating Architectural Immersive VR using Storytelling and Gameplay

    The DARK Adventure prototype contributes to the advancement of immersive architectural VR using storytelling and gameplay to deepen the user immersion and integrating architectural media content using a seamless 3D interface. More »

  • Philip Stevju Løken

    Interactive 3D Designer, Placebo Effects

    3D Design for Mobile Augmented Reality – the education challenge

    3D Design for Mobile Augmented Reality contributes to the options for best practices in establishing presence and good design for mobile Augmented Reality apps by building on lessons learned from successful industry applications and teaching 3D design for mobile AR. More »

  • Jerome Solomon

    jerome_solomon

    Academic Dean, Assistant Professor, Director of Game Design & Development, Cogswell Polytechnical College Jerome has 17 years of industry experience in Hollywood. He worked at Industrial Light and Magic, DreamWorks Animation, Electronic Arts, and Rhythm & Hues Studios. During his career, he received film credits on Avatar, Madagascar, Shrek 2, Babe, Ace Ventura II, and Batman & Robin. In addition, … More »

  • Nelson Lowry

    Supervising Production Designer, LAIKA

    Designing A World For Animated Feature Films

    boxtrolls_1

    Nelson will discuss his passion for design and creativity which is woven throughout his inspiring work on such films as The Boxtrolls (in theaters October 2, in Italy, September 26, in the United States), ParaNorman (2012), Fantastic Mr. Fox (2009) and Corpse Bride (2005). More »

  • David Putrino

    Not Impossible Labs, Weill-Cornell Medical College

    Technology for the Sake of Humanity – It’s “Not Impossible”

    David Prototype

    Not Impossible is a new kind of business. Focused on the tenets of “Technology for the Sake of Humanity” and the idea that by helping one person, many more are enabled, Not Impossible uses the crowd to source causes for action, then assembles teams of do-ers and dynamos to crowd-solve the product development. With an open-source mindset, and more projects than people, Not Impossible believes that access to elemental needs should not be limited to those with financial means, geographic luck or physical ability. More »

  • Brenda Bakker Harger

    Theatre Director, Improviser, Professor at Entertainment Technology Center, Carnegie Mellon University

    Improvisational Acting: The special sauce paradigm

    Brenda-Bakker-Harger

    The improvisational acting paradigm is useful far beyond the stage: building teams that trust one another, problem solving in real time, becoming aware of and interpreting behavior, and learning to use metaphor and story to communicate ideas and processes.  This talk will describe these processes and how they work. More »

  • Kris Pearn

    Visual Storytelling, Cloudy 2 wiht a Change of Meatballs, Co-Director, Sony Pictures Animation

    Visual Storytelling

    krisPearn

    If a picture tells a thousand words, then a thousand pictures must say a lot. Kris will discuss the ins and outs of storyboarding for feature animation, including the mechanical (i. e. Camera, Continuity, and Pacing) and the emotional (i. e. Character, Character and Character). Kris will bridge the gap between quick sketch and film making, revealing his trials and errors, and life experiences working Story in Hollywood. More »

  • Merzin Tavaria

    Co-Founder and Chief Creative Director, Prime Focus World

    An Insight Into the Making of ‘Sin City: A Dame to Kill For’

    SinCity_1

    Creating the world of Sin City: A Dame to Kill For was a monumental task that involved an incredible amount of production design, and a tremendous amount of care to honor Frank Miller’s original vision from the popular graphic novels, all while making the film aesthetically appealing for the big screen. More »